NFL Analytics Glossary

Plain-English definitions for every stat on Yards Per Pass.

EPA (Expected Points Added)
How much each play changes a team’s expected points. A 3rd-and-1 conversion is worth more than a 1st-and-10 three-yard gain. Above 0 = above average.
EPA/Play
EPA averaged across all plays (passing + rushing). The single best measure of a QB’s total impact.
EPA/Dropback (EPA/DB)
EPA on passing plays only — pass attempts, sacks, and scrambles. Isolates arm talent from running ability.
CPOE (Completion % Over Expected)
How often a QB completes passes compared to what’s expected given throw difficulty. A CPOE of +3 means completing 3% more than expected. Higher is better.
Success Rate
How often a play gains enough yards to stay “on schedule” — roughly 40% of needed yards on 1st down, 50% on 2nd, and 100% on 3rd/4th. QB success rate on this site excludes sacks; team success rate includes them.
aDOT (Average Depth of Target)
Average distance in yards a QB throws downfield. Higher = more aggressive. Computed on true pass attempts only (sacks and scrambles excluded).
YPA (Yards Per Attempt)
Passing yards divided by pass attempts. A simple efficiency measure. Sacks are excluded from the denominator.
ANY/A (Adjusted Net Yards per Attempt)
The best single traditional stat for predicting wins. Formula: (Yards + 20×TD − 45×INT − Sack Yards) ÷ (Attempts + Sacks). Rewards touchdowns, penalizes turnovers and sacks.
Passer Rating
The traditional NFL quarterback rating on a 0–158.3 scale. Combines completion %, yards, TDs, and INTs. The most familiar stat, though EPA-based metrics are more predictive.
TD:INT Ratio
Passing touchdowns per interception. 2:1 is roughly average, 3:1+ is elite. Only counts passing TDs.
Dropback
Any play where the QB drops back to pass. Includes pass attempts, sacks, and scrambles — basically everything that starts as a passing play.
Rush EPA
EPA per rush attempt for a QB. Includes designed runs and scrambles, excludes kneels. Positive = above-average rushing.
Run Gap
The space between offensive linemen where a running back targets their rush. Gaps are labeled left to right: LE (left end), LT (left tackle), LG (left guard), M (middle/center), RG (right guard), RT (right tackle), RE (right end).
Stuff Rate
Percentage of rushing attempts stopped at or behind the line of scrimmage (0 or negative yards). Higher stuff rate = worse for the offense. A key indicator of how well a defense plugs run gaps.
Explosive Run Rate
Percentage of rushing attempts that gain 10+ yards. Higher is better for the offense. Measures big-play ability in the run game.
Stuff Avoidance (Stuff Avoid%)
1 minus Stuff Rate — the percentage of carries NOT stopped at or behind the line of scrimmage. Higher is better. Used in the RB radar chart as a positive-direction metric (100% = never stuffed).
EPA/Carry
Expected Points Added per rushing attempt. Measures how much each carry changes a team’s scoring chances. Positive = above-average efficiency on the ground.
Fumbles Lost (FL)
Fumbles recovered by the opposing defense. Only the turnovers that actually cost you possession.
Off EPA/Play
Offensive EPA per play for a team. Measures how efficiently an offense generates expected points. Positive = above average.
Def EPA/Play
Defensive EPA per play. Measures how well a defense limits opponents. More negative = better defense.
Pass Rate
Percentage of plays where a team chooses to pass. Influenced by game script (teams trailing pass more).
Yards Per Target (Y/Tgt)
Receiving yards divided by targets. Measures how productive each target to a receiver is, including incomplete passes in the denominator.
Target Share
Percentage of a team’s total pass targets directed at a specific receiver. Higher target share = more involved in the passing game. Season-long, primary team only for traded players.
YAC (Yards After Catch)
Yards gained by a receiver after catching the ball. Measures ability to create yards in the open field beyond the catch point.
ADOT (Average Depth of Target)
Average distance downfield a receiver is targeted. Higher ADOT = deeper route tree. Includes incomplete passes.
YPRR (Yards Per Route Run)
Receiving yards divided by routes run. Measures how productive a receiver is on every route, not just when targeted. A top-tier efficiency metric that removes volume bias — a receiver running 50 routes who gains 75 yards is more efficient than one running 150 routes for 100 yards.
TPRR (Targets Per Route Run)
Targets divided by routes run. Measures how often a quarterback looks at a receiver on each route they run. High TPRR indicates a receiver who commands attention from the offense regardless of overall target volume.

Data source: nflverse play-by-play. Stats may differ slightly from Pro Football Reference due to methodology differences (sack handling, kneel exclusion, etc.).